AoeStats
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Arabia

507690197Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 25m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1198
+13
🇳🇿 Wei · New Zealand
1139
+16
🇩🇪 Vikings · Germany
1147
-15
🇳🇱 Mapuche · Netherlands
1130
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,350 7:53 19:58 — ⚔ Scout Rush
39 981 9:58 — — ⚔ Archer Rush
36 894 10:22 19:45 — ⚔ Scout Rush
20 507 10:25 24:16 —

Resources

Player Food Wood Gold Stone Spent Collected
6,100 3,401 820 100 10,421 11,433
3,905 4,031 2,055 30 10,021 11,469
4,550 3,364 640 375 8,929 9,767
4,555 3,123 360 0 8,038 9,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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