AoeStats
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Arena

512944715Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 58m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Goths · Austria
964
+15
🇵🇪 Aztecs · Peru
938
+16
🇩🇪 Khmer · Germany
883
+18
🇦🇷 Saracens · Argentina
849
+20
vs
🇨🇳 Khmer · China
996
-20
🇫🇷 Cumans · France
934
-17
🇨🇳 Franks · China
917
-16
🇫🇷 Wei · France
895
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,075 11:36 17:01 30:11 ⛏ Fast Castle
29 1,698 12:59 15:41 30:15 ⛏ Fast Castle
26 1,511 10:18 23:04 35:05
26 1,546 12:27 19:19 27:04 ⛏ Fast Castle
22 1,320 11:16 18:39 37:21 ⛏ Fast Castle
21 1,251 12:33 16:11 35:06 ⛏ Fast Castle
19 1,093 10:24 17:37 34:54 ⛏ Fast Castle
10 592 12:38 19:45 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,920 25,245 15,590 850 91,605 94,940
28,675 17,795 26,345 2,500 75,315 92,323
28,950 16,910 16,750 3,550 66,160 84,035
28,100 15,385 17,450 3,650 64,585 93,545
26,500 15,990 14,190 2,620 59,300 67,203
28,555 18,660 9,430 1,250 57,895 78,535
12,965 15,260 8,570 5,050 41,845 51,275
20,640 12,240 5,070 2,245 40,195 46,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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