AoeStats
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Arena

511678261Analyzed
4v4 RM · 8d ago on Oct 6, 2026· 61m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1311
+14
🇨🇴 Byzantines · Colombia
1267
+15
🇺🇸 Turks · United States
1246
+16
🇺🇸 Spanish · United States
1231
+17
vs
🇦🇷 Spanish · Argentina
1303
-18
🇦🇷 Bulgarians · Argentina
1270
-16
🇦🇷 Persians · Argentina
1246
-15
🇧🇴 Hindustanis · Bolivia
1190
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,309 10:51 14:43 40:48 ⛏ Fast Castle
41 2,499 10:34 14:38 27:33 ⛏ Fast Castle
36 2,221 11:56 16:07 31:21 ⛏ Fast Castle
35 2,115 11:44 15:46 33:01 ⛏ Fast Castle
35 2,156 11:42 16:12 24:14 ◆ FC into Fast Imp
33 2,018 10:34 15:19 32:30 ⚔ FC into Archers
31 1,922 9:28 14:40 27:25 ⛏ Fast Castle
30 1,862 10:11 15:46 30:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,310 25,050 32,630 3,860 107,850 117,305
36,500 19,090 26,790 7,500 89,880 92,703
40,190 16,495 28,500 2,250 87,435 89,734
23,120 25,115 23,535 6,250 78,020 107,936
27,885 26,556 13,070 4,355 71,866 93,480
28,175 15,350 12,645 3,385 59,555 69,648
16,550 10,705 11,055 2,550 40,860 46,702
12,370 12,225 3,265 1,700 29,560 44,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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