AoeStats
← John Sunday

Arabia

513536591Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 30m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1362
+16
🇦🇷 Britons · Argentina
1338
+17
vs
🇦🇷 Huns · Argentina
1409
-18
🇦🇷 Byzantines · Argentina
1328
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 1,923 8:57 24:50 — ⚔ Scouts into Skirms
54 1,619 8:50 25:05 — ⚔ Archer Rush
46 1,377 8:25 23:52 — ⚔ Scout Rush
29 879 9:36 23:49 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,880 5,673 2,350 100 17,003 17,041
4,735 5,913 2,940 200 13,788 15,286
5,700 5,485 1,950 0 13,135 13,963
5,825 4,035 975 0 10,835 11,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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