AoeStats
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Pilgrims

508784010Analyzed
2v2 RM · 23d ago on Sep 24, 2026· 25m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
870
+17
🇺🇸 Japanese · United States
853
+18
vs
🇺🇸 Inca · United States
918
-19
🇨🇱 Franks · Chile
859
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 783 13:32 18:05 — ⛏ Fish Boom into Fire Galleys FC
20 509 12:02 — — ⚔ Fish Boom into Scouts
17 433 11:43 17:19 — ⛏ Fish Boom FC
17 441 13:03 19:53 — ⚔ Fish Boom into Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,800 6,420 1,070 200 12,490 14,373
5,085 3,950 1,440 300 10,775 12,013
4,755 3,480 940 200 9,375 11,081
3,860 4,110 760 310 9,040 10,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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