AoeStats
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Golden Pit

515744135Analyzed
2v2 RM · 13d ago on Oct 23, 2026· 35m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Mongols · Poland
1396
+18
🇺🇸 Persians · United States
1334
+20
vs
🇩🇪 Burmese · Germany
1437
-19
🇩🇪 Bohemians · Germany
1436
-19
Player eAPM Actions Feudal Castle Imperial Opening
79 2,770 8:52 22:11 — ⚔ Scout Rush
55 1,926 9:36 25:47 — ⚔ Scout Rush
51 1,779 10:41 27:03 — ⚔ Scout Rush
40 1,408 9:25 24:46 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,680 5,371 1,490 1,025 19,566 20,928
8,550 5,656 1,720 1,125 17,051 17,501
9,170 5,060 1,360 855 16,445 16,913
6,495 6,220 2,570 785 16,070 18,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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