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African Clearing

511653408Analyzed
4v4 RM · 14d ago on Oct 6, 2026· 62m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1414
+13
🇦🇷 Huns · Argentina
1337
+16
🇺🇸 Celts · United States
1327
+16
🇹🇼 Slavs · Taiwan
1305
+17
vs
🇲🇽 Japanese · Mexico
1398
-18
🇨🇳 Spanish · China
1377
-17
🇦🇷 Mongols · Argentina
1290
-14
🇺🇸 Byzantines · United States
1284
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,961 13:38 23:28 44:59 ⚔ Scout Rush
42 2,620 14:10 20:13 41:40 ⚔ Scout Rush
30 1,897 15:46 19:32 41:50 ⛏ Fast Castle
29 1,825 13:14 19:30 56:51 ⛏ Fast Castle
29 1,791 14:25 18:03 47:49 ⛏ Fast Castle
28 1,754 12:59 29:36 42:42 ⚔ Archers into Scouts
28 1,732 14:08 21:16 — ⛏ Fast Castle
24 1,490 15:16 31:13 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
26,645 14,258 22,650 3,650 67,203 70,019
26,680 20,605 17,960 1,150 66,395 74,650
20,330 16,957 5,350 3,155 45,792 48,597
17,515 14,971 9,230 2,130 43,846 48,502
16,030 13,044 10,935 3,650 43,659 43,135
12,040 15,295 11,540 2,185 41,060 45,464
17,525 11,132 4,555 2,870 36,082 46,169
11,700 14,294 4,820 1,450 32,264 36,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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