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Oasis

514125946Analyzed
3v3 RM · 4d ago on Oct 16, 2026· 53m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Aztecs · Peru
903
+14
🇸🇪 Franks · Sweden
900
+15
🇸🇪 Turks · Sweden
883
+15
vs
🇫🇷 Ethiopians · France
879
-15
🇫🇷 Gurjaras · France
872
-15
🇫🇷 Byzantines · France
853
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,215 11:43 15:40 35:39 ⛏ Fast Castle
28 1,501 11:17 19:16 42:19 ⚔ Scout Rush
27 1,457 11:59 19:27 31:05 ⛏ Fast Castle
22 1,173 10:33 20:23 39:14
16 824 13:57 19:51 — ⛏ Fast Castle
12 612 14:04 26:06 45:49

Resources

Player Food Wood Gold Stone Spent Collected
32,070 13,855 12,395 1,600 59,920 75,641
25,960 11,484 9,565 2,535 49,544 53,962
23,795 13,124 10,075 1,015 48,009 51,508
15,675 12,781 7,240 2,490 38,186 40,434
15,665 6,680 7,480 750 30,575 42,096
10,180 7,121 4,080 100 21,481 24,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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