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Nomad

507484261Analyzed
3v3 RM · 1mo ago on Sep 18, 2026· 48m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
951
+15
🇬🇧 Huns · United Kingdom
926
+16
🇬🇷 Persians · Greece
808
+20
vs
🇦🇷 Berbers · Argentina
961
-19
🇻🇳 Spanish · Vietnam
920
-17
🇮🇳 Huns · India
866
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,500 14:09 22:28 39:49 ⛏ Fish Boom FC
18 876 13:08 20:48 — ⛏ Fast Castle
15 725 16:27 20:29 38:48 ⚔ Fish Boom FC into Scouts
14 679 16:29 20:54 32:01 ⛏ Fish Boom FC
11 539 15:38 25:29 40:06 ⛏ Fish Boom FC
10 485 13:51 24:47 36:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,140 16,910 13,950 1,800 50,800 52,683
19,530 13,105 14,120 1,900 48,655 53,339
23,830 7,480 16,020 1,175 48,505 51,436
19,230 9,045 12,250 1,500 42,025 46,293
12,475 8,430 3,385 1,995 26,285 27,517
7,455 5,345 1,110 300 14,210 15,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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