AoeStats
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Arena

511359434Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 59m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Malay · Netherlands
1605
+13
🇳🇱 Ethiopians · Netherlands
1558
+15
🇳🇱 Slavs · Netherlands
1503
+17
🇳🇱 Ethiopians · Netherlands
1479
+17
vs
🇫🇮 Magyars · Finland
1564
-17
🇦🇷 Armenians · Argentina
1563
-17
🇦🇷 Mongols · Argentina
1498
-14
🇦🇷 Maya · Argentina
1494
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,733 10:39 15:00 29:59 ⛏ Fast Castle
53 3,108 7:57 15:33 34:56 ⛏ Fast Castle
52 3,067 11:05 14:49 30:19 ⛏ Fast Castle
45 2,656 10:04 13:47 26:06 ⛏ Fast Castle
42 2,483 10:17 14:02 26:32 ⛏ Fast Castle
39 2,315 12:16 20:27 44:01 ⛏ Fast Castle
29 1,713 9:51 15:00 30:40 ⛏ Fast Castle
23 1,373 10:05 14:57 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,995 53,255 26,825 3,205 132,280 139,815
33,825 33,675 45,265 4,350 117,115 120,433
30,950 45,670 28,595 6,015 111,230 121,466
37,710 33,655 19,635 4,340 95,340 117,491
21,300 34,036 25,020 3,685 84,041 88,956
27,210 35,815 14,740 3,540 81,305 83,000
14,675 25,365 21,210 3,650 64,900 72,224
21,640 27,257 9,975 1,805 60,677 64,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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