AoeStats
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Nomad

511351173Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 33m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
1590
+15
🇳🇱 Aztecs · Netherlands
1541
+17
🇳🇱 Mapuche · Netherlands
1483
+20
🇳🇱 Chinese · Netherlands
1458
+21
vs
🇫🇮 Maya · Finland
1626
-20
🇫🇮 Huns · Finland
1602
-20
🇫🇮 Vietnamese · Finland
1591
-19
🇫🇮 Portuguese · Finland
1466
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,592 12:53 19:49 — ⛏ Fish Boom into Fire Galleys FC
42 1,385 14:50 19:30 23:50 ⛏ Fish Boom FC into Fast Imp
42 1,398 11:40 24:34 — ⛏ Fish Boom into Galleys FC
36 1,204 14:00 20:26 — ⛏ Fish Boom into Galleys FC
34 1,117 12:59 19:58 — ⛏ Fish Boom into Fire Galleys FC
30 1,002 15:11 19:46 — ⛏ Fish Boom FC
27 890 13:53 19:18 — ⛏ Fish Boom into Fire Galleys FC
25 820 13:16 21:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,650 11,229 3,200 1,280 25,359 30,925
8,375 8,465 4,765 400 22,005 22,978
6,400 7,142 1,890 2,000 17,432 18,490
6,350 8,156 1,435 980 16,921 20,275
5,475 6,926 2,875 850 16,126 16,923
4,880 7,084 2,380 325 14,669 15,325
5,550 6,464 1,365 220 13,599 13,669
6,160 4,676 1,575 200 12,611 14,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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