AoeStats
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MegaRandom

512539166Analyzed
3v3 RM · 9d ago on Oct 10, 2026· 53m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
1598
+11
🇺🇸 Danes · United States
1490
+16
🇺🇸 Cumans · United States
1416
+18
vs
🇺🇸 Goths · United States
1515
-16
🇺🇸 Sicilians · United States
1480
-15
🇺🇸 Gurjaras · United States
1451
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,807 10:13 21:57 31:27 ⚔ Scouts into Archers
51 2,734 11:07 14:45 38:48 ⛏ Fast Castle
39 2,115 9:45 35:09 52:55 ⚔ Archer Rush
33 1,758 11:30 20:06 43:19
29 1,572 9:46 14:01 43:10 ⛏ Fast Castle
26 1,380 10:35 14:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,800 20,723 17,330 2,805 73,658 82,366
32,695 21,138 15,455 1,700 70,988 77,377
25,340 23,881 6,670 2,180 58,071 63,609
22,960 12,207 5,025 3,150 43,342 48,016
19,055 12,437 6,795 850 39,137 39,360
15,150 2,048 7,310 1,300 25,808 26,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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