AoeStats
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Arena

511379052Analyzed
3v3 RM · 13d ago on Oct 4, 2026· 45m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1353
+13
🇬🇧 Spanish · United Kingdom
1301
+15
🇺🇸 Danes · United States
1293
+16
vs
🇷🇺 Persians · Russia
1295
-15
🇷🇺 Britons · Russia
1295
-15
🇺🇸 Bohemians · United States
1273
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,708 10:11 14:05 33:12 ⛏ Fast Castle
35 1,555 10:53 14:58 37:05 ⛏ Fast Castle
33 1,486 10:11 14:03 — ⛏ Fast Castle
30 1,360 10:24 15:01 38:01 ⛏ Fast Castle
28 1,276 10:34 18:34 29:46 ⛏ Fast Castle
23 1,019 10:59 13:59 33:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,320 12,260 13,185 3,550 56,315 61,014
26,425 17,610 11,475 400 55,910 59,720
18,990 11,949 5,505 3,665 40,109 42,169
16,925 11,705 7,105 3,000 38,735 50,569
15,950 12,430 6,670 2,075 37,125 59,392
5,150 4,748 3,280 985 14,163 17,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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