AoeStats
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Arena

511456064Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 30m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Celts · Panama
729
+16
🇵🇪 Bulgarians · Peru
699
+17
vs
🇲🇽 Teutons · Mexico
812
-21
🇲🇽 Tatars · Mexico
626
-27
Player eAPM Actions Feudal Castle Imperial Opening
26 794 12:08 — — ⚔ Scouts into Archers into Skirms
17 515 11:43 19:29 —
12 374 11:49 18:02 — ⛏ Fast Castle
9 271 11:21 20:40 28:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
7,375 4,870 1,100 1,050 14,395 20,239
6,180 5,305 1,820 850 14,155 17,419
6,875 3,260 2,520 1,440 14,095 14,245
5,835 4,270 555 350 11,010 11,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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