AoeStats
← Pao Ge The Great

Baltic

512469236Analyzed
3v3 RM · 9d ago on Oct 9, 2026· 73m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
711
+9
🇺🇸 Khitans · United States
581
+13
🇺🇸 Celts · United States
521
+16
vs
🇧🇪 Bohemians · Belgium
562
-14
🇧🇪 Britons · Belgium
514
-12
🇧🇪 Spanish · Belgium
506
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,525 12:18 22:28 36:01 ⛏ Fish Boom FC
29 2,133 10:18 22:00 33:44 ⛏ Fish Boom FC
28 2,028 11:26 23:44 35:36 ⛏ Fish Boom FC
26 1,871 13:55 26:32 32:52 ⛏ Fish Boom into Galleys into Fire Galleys FC into Fast Imp
22 1,597 13:50 28:22 40:23 ⛏ Fish Boom into Fire Galleys into Galleys FC
18 1,311 15:11 29:46 43:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,475 29,927 10,850 3,140 75,392 95,840
22,230 21,255 14,995 4,225 62,705 99,002
14,380 26,110 16,185 4,825 61,500 65,717
15,805 19,490 17,040 2,995 55,330 57,738
25,300 12,870 11,025 2,700 51,895 75,020
12,695 14,543 8,220 2,685 38,143 40,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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