AoeStats
← Dougladhnn

Black Forest

511381745Analyzed
4v4 RM · 15d ago on Oct 4, 2026· 75m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
752
+12
🇧🇷 Italians · Brazil
727
+13
🇭🇺 Romans · Hungary
669
+16
🇪🇸 Goths · Spain
619
+19
vs
🇺🇸 Vietnamese · United States
689
-16
🇺🇸 Mongols · United States
677
-15
🇺🇸 Maya · United States
666
-15
🇲🇽 Hindustanis · Mexico
639
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,827 13:16 16:29 30:06 ⛏ Fast Castle
21 1,556 17:50 27:45 41:47 ⛏ Fast Castle
20 1,504 14:01 20:08 38:01 ⛏ Fast Castle
18 1,356 12:27 21:44 34:00 ⛏ Fish Boom FC
16 1,215 11:33 18:01 30:40 ⛏ Fast Castle
12 916 13:11 25:56 40:01 ⛏ Fish Boom FC
10 720 15:58 20:27 32:47 ⛏ Fast Castle
10 775 13:52 23:14 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,750 16,971 29,615 7,285 116,621 119,143
37,540 27,925 21,880 1,500 88,845 95,247
29,120 27,605 24,140 3,255 84,120 112,084
25,270 27,935 24,080 4,845 82,130 96,681
12,950 34,795 29,685 2,800 80,230 102,084
17,780 9,991 7,875 1,635 37,281 43,340
13,540 11,780 7,715 1,405 34,440 50,219
13,625 8,411 11,345 325 33,706 34,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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