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African Clearing

511862777Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 55m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1242
+15
🇲🇽 Britons · Mexico
1237
+16
🇨🇱 Mongols · Chile
1235
+16
🇧🇷 Berbers · Brazil
1187
+17
vs
🇨🇴 Cumans · Colombia
1244
-17
🇺🇸 Inca · United States
1224
-16
🇺🇸 Persians · United States
1221
-16
🇨🇦 Huns · Canada
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,654 12:56 17:23 47:13 ⛏ Fast Castle
52 2,847 13:40 23:50 49:37 ⚔ M@A into Archers into Skirms
39 2,138 13:18 17:19 39:32 ⛏ Fast Castle
34 1,857 11:52 30:58 47:17 ⚔ Champi Rush
34 1,896 14:22 18:19 43:32 ⛏ Fast Castle
26 1,413 14:34 22:10 49:12 ⛏ Fast Castle
26 1,404 13:36 18:35 — ⛏ Fast Castle
23 1,293 14:38 20:45 35:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,870 16,645 17,430 3,855 75,800 82,146
33,340 16,794 21,875 2,990 74,999 78,332
14,775 15,905 11,240 2,595 44,515 46,620
16,770 14,355 11,710 1,375 44,210 55,125
13,090 14,490 6,225 2,450 36,255 37,839
14,615 11,746 3,950 2,200 32,511 33,538
13,290 8,624 1,460 2,195 25,569 31,842
4,725 7,385 1,635 2,460 16,205 15,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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