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515492656Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 26m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1482
+13
🇨🇳 Saracens · China
1476
+13
🇯🇵 Magyars · Japan
1448
+14
🇨🇳 Hindustanis · China
1433
+15
vs
🇹🇼 Poles · Taiwan
1475
-15
1408
-14
🇹🇼 Japanese · Taiwan
1404
-14
🇹🇼 Burgundians · Taiwan
1373
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 1,650 9:28 — — ⚔ Scout Rush
60 1,587 9:05 21:43 — ⚔ Scout Rush
58 1,539 8:45 20:37 — ⚔ Archer Rush
55 1,451 9:08 21:23 — ⚔ Scout Rush
53 1,406 9:30 — — ⚔ Skirmisher Rush
52 1,384 10:33 15:06 — ⛏ Fast Castle
46 1,226 9:02 24:03 — ⚔ M@A into Towers into Archers
44 1,160 8:39 23:42 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,970 5,160 1,420 300 14,850 15,019
7,820 4,425 950 200 13,395 13,916
4,800 5,160 2,670 100 12,730 12,694
7,445 4,508 50 125 12,128 12,620
4,425 4,715 1,755 240 11,135 11,516
4,225 4,091 1,230 625 10,171 10,335
4,200 4,830 100 255 9,385 10,283
4,380 3,033 1,150 135 8,698 9,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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