AoeStats
← Mordon327

Baltic

512820087Analyzed
3v3 RM · 4d ago on Oct 11, 2026· 51m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1227
+17
🇺🇸 Varangians · United States
1199
+18
🇺🇸 Berbers · United States
1167
+19
vs
🇺🇸 Ethiopians · United States
1254
-18
🇺🇸 Varangians · United States
1240
-18
🇺🇸 Danes · United States
1238
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,486 11:43 19:00 31:58 ⛏ Fish Boom FC
42 2,157 11:47 25:12 50:01 ⚔ M@A into Skirms
37 1,908 12:36 16:18 36:04 ⛏ Fish Boom FC
31 1,564 9:23 19:34 — ⚔ Archer Rush
30 1,556 12:02 18:38 37:17 ⛏ Fish Boom into Fire Galleys FC
26 1,338 9:46 15:33 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,180 19,770 15,800 3,840 72,590 81,078
28,375 16,406 12,370 2,955 60,106 66,750
27,245 12,093 17,660 965 57,963 64,257
20,795 21,508 6,495 1,225 50,023 55,914
13,215 11,350 6,490 650 31,705 32,646
10,450 10,566 3,895 795 25,706 28,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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