AoeStats
← Caramelbaum

Arabia

513285994Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 17m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
853
+16
🇦🇷 Persians · Argentina
850
+17
vs
🇩🇪 Ethiopians · Germany
868
-17
🇨🇦 Koreans · Canada
859
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 343 9:44 — — ⚔ Scout Rush
16 281 11:06 — — ⚔ Scout Rush
16 279 11:08 — — ⚔ Scout Rush
13 233 14:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,425 2,135 50 0 5,610 5,702
3,230 1,990 110 215 5,545 6,032
2,975 2,361 50 0 5,386 5,760
2,480 900 70 390 3,840 4,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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