AoeStats
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Nomad

512785227Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 46m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Malay · Canada
1214
+15
🇨🇦 Muisca · Canada
1181
+16
vs
🇦🇷 Mapuche · Argentina
1219
-17
🇺🇸 Malians · United States
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,944 15:15 19:57 44:56 ⚔ Fish Boom FC into Champis
35 1,591 15:00 21:18 36:23 ⚔ Fish Boom FC into Skirms into Galleys
29 1,333 13:21 17:15 35:37 ⛏ Fish Boom FC
18 832 17:20 23:42 44:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,785 14,840 7,640 1,800 45,065 45,831
16,620 15,621 5,945 2,450 40,636 48,062
16,985 14,726 6,225 1,315 39,251 39,764
11,645 8,486 4,370 3,170 27,671 31,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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