AoeStats
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Arabia

512781125Analyzed
2v2 RM · 6d ago on Oct 11, 2026· 35m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1245
+15
🇺🇸 Danes · United States
1230
+15
vs
🇨🇦 Byzantines · Canada
1230
-16
🇨🇦 Huns · Canada
1195
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,568 9:22 24:28 — ⚔ Scout Rush
40 1,404 9:27 20:21 — ⚔ Scout Rush
37 1,307 10:38 22:18 — ⚔ M@A into Skirms
26 900 9:25 21:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,125 5,924 4,165 1,050 23,264 26,028
8,465 8,704 2,730 200 20,099 21,211
9,995 8,142 1,000 300 19,437 21,102
7,170 3,916 1,175 30 12,291 12,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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