AoeStats
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Black Forest

508064389Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 47m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
969
+13
🇦🇷 Khmer · Argentina
942
+14
🇦🇷 Persians · Argentina
869
+18
🇷🇺 Spanish · Russia
948
-16
🇪🇸 Persians · Spain
922
-16
🇺🇸 Ethiopians · United States
850
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,536 14:07 18:54 35:53 ⛏ Fish Boom FC
29 1,387 12:01 24:09 33:27 ⚔ Scout Rush
27 1,271 12:19 18:25 33:21 ⛏ Fast Castle
27 1,264 13:39 17:26 40:22 ⛏ Fast Castle
19 893 13:03 22:53 38:48 ⛏ Fast Castle
18 871 12:02 20:00 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,410 11,445 12,220 1,400 50,475 65,012
18,505 17,325 9,595 1,655 47,080 51,698
17,720 16,460 10,265 1,805 46,250 58,236
18,655 15,564 4,180 3,430 41,829 49,866
16,450 6,446 6,355 850 30,101 45,869
12,600 8,888 5,745 1,345 28,578 33,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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