AoeStats
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Arena

508055725Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 45m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
943
+14
🇩🇪 Britons · Germany
924
+14
🇬🇧 Goths · United Kingdom
889
+16
🇦🇷 Khmer · Argentina
960
-18
🇦🇷 Persians · Argentina
883
-14
🇦🇷 Byzantines · Argentina
821
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,485 11:29 15:10 28:08 ⛏ Fast Castle
26 1,174 11:10 16:00 38:09 ⛏ Fast Castle
26 1,208 12:14 16:28 34:15 ⛏ Fast Castle
23 1,054 12:07 17:12 33:44 ⛏ Fast Castle
20 897 11:32 15:04 32:08 ⛏ Fast Castle
13 601 10:09 15:56 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,730 18,070 12,115 1,600 66,515 74,561
14,550 23,975 18,515 850 57,890 70,943
22,040 18,730 8,780 2,265 51,815 57,459
15,375 14,370 9,295 2,470 41,510 51,427
14,075 12,890 4,155 1,600 32,720 47,510
15,050 9,575 6,605 750 31,980 38,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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