AoeStats
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Arena

513534484Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 47m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1422
+12
🇦🇷 Georgians · Argentina
1409
+12
🇦🇷 Slavs · Argentina
1376
+13
🇦🇷 Vietnamese · Argentina
1376
+13
vs
🇺🇸 Khmer · United States
1354
-13
🇭🇰 Persians · Hong Kong SAR China
1329
-13
🇹🇼 Gurjaras · Taiwan
1301
-12
🇸🇻 Saxons · El Salvador
1295
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 3,278 11:21 15:10 31:28 ⛏ Fast Castle
63 3,017 11:32 15:50 32:37 ⛏ Fast Castle
34 1,599 9:57 15:55 31:03 ⛏ Fast Castle
33 1,556 9:12 13:18 29:13 ⛏ Fast Castle
28 1,346 10:51 13:38 31:34 ⛏ Fast Castle
28 1,334 9:36 14:19 33:47 ⛏ Fast Castle
25 1,195 11:33 15:58 35:34 ⛏ Fast Castle
17 834 10:47 14:34 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,055 17,055 14,270 6,250 71,630 75,512
41,055 12,310 14,445 3,680 71,490 80,548
25,790 27,035 13,195 1,500 67,520 70,780
27,955 22,170 10,630 1,270 62,025 65,549
28,210 19,270 11,455 1,625 60,560 70,273
27,115 15,790 10,120 1,600 54,625 59,383
19,585 14,870 9,230 2,180 45,865 58,309
12,270 19,415 8,365 3,425 43,475 45,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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