AoeStats
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Arena

513522855Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 40m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1376
+13
🇺🇸 Khitans · United States
1353
+13
🇺🇸 Cumans · United States
1341
+14
🇺🇸 Italians · United States
1338
+14
vs
🇸🇻 Saxons · El Salvador
1309
-14
🇨🇴 Magyars · Colombia
1303
-14
🇺🇸 Mapuche · United States
1296
-13
🇦🇷 Jurchens · Argentina
1280
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,906 12:42 16:38 38:02 ⛏ Fast Castle
41 1,685 11:45 15:36 29:18 ⛏ Fast Castle
39 1,616 11:00 16:07 — ⛏ Fast Castle
35 1,425 8:48 20:44 40:22 ⚔ FC into Scouts
30 1,233 9:45 13:32 29:06 ⛏ Fast Castle
27 1,100 11:51 15:42 32:34 ⛏ Fast Castle
26 1,077 10:20 14:08 — ⛏ Fast Castle
21 847 9:34 14:00 29:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,405 11,180 8,795 200 46,580 49,483
18,040 17,960 7,170 2,390 45,560 46,828
18,705 10,995 10,295 1,690 41,685 50,541
12,205 9,390 5,570 1,845 29,010 31,218
10,225 11,600 6,135 855 28,815 34,570
8,870 9,500 8,185 1,300 27,855 27,947
11,195 7,635 4,295 1,575 24,700 28,417
7,865 7,685 1,565 1,600 18,715 19,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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