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Coastal Forest

513301163Analyzed
3v3 RM · 6d ago on Oct 13, 2026· 45m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇻 Turks · El Salvador
1310
+15
🇨🇳 Slavs · China
1274
+17
🇬🇧 Britons · United Kingdom
1237
+18
vs
🇦🇷 Maya · Argentina
1357
-19
🇲🇽 Bohemians · Mexico
1310
-18
🇲🇽 Burmese · Mexico
1204
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,864 10:38 17:21 38:36 ⚔ Skirms FC
41 1,889 10:21 25:03 44:00 ⚔ Archer Rush
41 1,859 9:46 20:35 38:23 ⛏ Fish Boom FC into Galleys
40 1,846 9:55 29:04 — ⚔ Archers into Scouts
37 1,706 9:50 22:16 41:01 ⚔ Scout Rush
26 1,197 10:21 14:56 36:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,300 20,449 9,035 2,900 48,684 54,225
15,010 16,528 10,975 2,435 44,948 48,382
15,180 12,906 8,470 1,100 37,656 42,289
15,825 11,857 6,695 2,390 36,767 42,170
10,560 11,625 6,070 190 28,445 33,962
13,795 7,270 4,760 600 26,425 29,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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