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Black Forest

513281466Analyzed
4v4 RM · 7d ago on Oct 12, 2026· 40m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1298
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
63 2,537 11:49 16:19 36:20 ⛏ Fish Boom FC
53 2,153 12:01 16:12 33:31 ⛏ Fish Boom FC
32 1,303 10:20 14:56 29:57 ⛏ FC into Fish Boom
31 1,248 9:32 22:59 — ⚔ M@A into Archers
31 1,245 13:59 17:51 32:05 ⛏ Fish Boom FC
28 1,133 11:00 27:44 — ⚔ Skirmisher Rush
24 971 12:12 16:27 29:27 ⛏ Fast Castle
16 652 11:49 15:32 30:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,395 16,925 15,055 1,630 56,005 60,863
25,230 13,490 13,940 1,050 53,710 63,146
17,610 14,786 9,535 4,330 46,261 51,619
19,470 16,815 7,445 1,800 45,530 49,515
16,815 14,477 7,835 1,880 41,007 48,488
20,805 12,915 4,660 1,050 39,430 47,357
13,010 8,893 4,355 925 27,183 30,973
7,975 7,756 1,340 750 17,821 23,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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