AoeStats
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MegaRandom

513366341Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 30m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Celts · Vietnam
1931
+6
🇻🇳 Aztecs · Vietnam
1918
+6
🇻🇳 Huns · Vietnam
1854
+8
🇻🇳 Spanish · Vietnam
1725
+13
vs
🇹🇷 Lithuanians · Türkiye
1741
-11
🇦🇺 Britons · Australia
1654
-8
🇦🇺 Koreans · Australia
1626
-7
🇦🇺 Wu · Australia
1622
-7
Player eAPM Actions Feudal Castle Imperial Opening
74 2,268 8:58 23:13 — ⚔ Archer Rush
66 2,017 8:51 25:23 — ⚔ Scout Rush
57 1,746 8:53 24:04 — ⚔ Scout Rush
56 1,718 8:49 22:00 — ⚔ Fish Boom into Scouts
49 1,516 8:40 21:09 — ⚔ Scout Rush
46 1,423 9:53 21:37 — ⚔ Fish Boom into Archers
44 1,343 10:39 — — ⚔ Fish Boom into Archers
32 996 13:03 17:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,840 5,526 3,950 325 21,641 21,950
12,440 5,270 2,650 300 20,660 21,119
7,370 9,820 2,100 475 19,765 22,947
8,050 8,113 1,610 975 18,748 22,108
9,250 4,994 2,125 210 16,579 16,886
7,100 5,325 1,975 850 15,250 16,478
4,895 6,500 2,945 280 14,620 16,197
4,960 5,539 3,015 300 13,814 14,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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