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MegaRandom

511554263Analyzed
4v4 RM · 1mo ago on Oct 5, 2026· 70m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1171
+13
🇮🇳 Burgundians · India
1147
+14
🇨🇳 Berbers · China
1098
+16
🇨🇳 Britons · China
984
+21
vs
🇨🇱 Mongols · Chile
1163
-19
🇨🇱 Persians · Chile
1105
-16
🇨🇳 Armenians · China
1067
-15
🇪🇸 Saxons · Spain
1040
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,805 10:31 14:11 30:46 ⛏ Fast Castle
36 2,519 12:24 20:39 39:24 ⛏ Fast Castle
35 2,492 10:38 15:51 35:51 ⛏ Fast Castle
34 2,392 11:01 22:17 37:35 ⚔ Archer Rush
32 2,282 12:04 20:04 36:40 ⛏ Fish Boom into Galleys FC
30 2,122 11:18 17:49 36:06 ⛏ Fish Boom FC
27 1,929 9:25 17:11 36:10 ⛏ Fast Castle
13 948 8:43 17:41 — ⛏ Fish Boom FC into Fire Galleys into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
58,620 26,113 24,790 4,510 114,033 120,640
42,570 36,520 23,255 4,750 107,095 119,498
43,105 30,225 17,805 3,510 94,645 129,742
38,250 30,660 16,345 4,025 89,280 109,883
35,690 21,753 23,680 3,060 84,183 90,353
23,155 25,914 15,885 2,570 67,524 93,328
18,160 19,329 8,455 1,860 47,804 58,654
4,025 4,640 1,245 945 10,855 12,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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