AoeStats
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Socotra

505995709Analyzed
3v3 RM · 1mo ago on Sep 12, 2026· 46m 53s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Koreans · Chile
1019
+17
🇨🇱 Burgundians · Chile
1019
+17
998
+17
vs
🇺🇸 Vietnamese · United States
1048
-50
🇺🇸 Magyars · United States
1048
-53
🇺🇸 Huns · United States
1000
-48
Player eAPM Actions Feudal Castle Imperial Opening
46 2,165 9:45 28:22 — ⚔ Archer Rush
42 1,957 10:38 22:20 — ⛏ Fast Castle
40 1,876 9:38 24:19 — ⚔ Scout Rush
23 1,085 11:11 27:02 35:55 ⚔ Skirmisher Rush
18 856 11:31 28:04 — ⚔ Skirmisher Rush
9 432 16:41 22:47 43:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,800 13,070 4,445 2,180 33,495 36,283
12,780 5,133 7,080 1,350 26,343 31,676
11,305 4,725 6,950 105 23,085 25,563
9,095 7,179 3,660 865 20,799 25,154
11,150 4,675 3,750 975 20,550 25,028
4,750 8,277 5,855 750 19,632 22,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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