AoeStats
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Nomad

513301945Analyzed
3v3 RM · 7d ago on Oct 13, 2026· 35m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
866
+12
🇺🇸 Mongols · United States
844
+13
🇺🇸 Huns · United States
842
+13
vs
🇧🇷 Mongols · Brazil
894
-17
🇧🇷 Varangians · Brazil
741
-11
🇧🇷 Romans · Brazil
705
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,487 12:50 25:54 — ⚔ Drush into Towers into Skirms into Archers
32 1,142 13:55 24:56 — ⚔ Fish Boom into Archers
23 832 14:58 22:53 35:30 ⛏ Fast Castle
22 774 14:38 20:22 — ⚔ FC into Scouts
12 417 18:39 — — ⚔ Drush into Fish Boom into Towers
8 292 17:51 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,450 5,505 2,575 475 16,005 17,077
6,900 5,782 1,440 1,010 15,132 16,782
6,500 5,330 945 1,725 14,500 16,565
7,060 4,290 1,445 955 13,750 15,865
4,080 3,320 360 1,100 8,860 10,611
2,805 2,539 250 225 5,819 8,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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