AoeStats
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Black Forest

509795809Analyzed
3v3 RM · 18d ago on Sep 28, 2026· 66m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
860
+14
🇺🇸 Hindustanis · United States
832
+15
🇲🇽 Varangians · Mexico
807
+16
vs
🇦🇷 Franks · Argentina
851
-17
🇦🇷 Britons · Argentina
814
-15
🇦🇷 Ethiopians · Argentina
759
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,038 12:52 20:30 35:07 ⛏ Fast Castle
26 1,755 13:12 22:36 36:42 ⛏ Fish Boom FC
25 1,690 10:37 21:20 37:50 ⚔ Scout Rush
17 1,153 12:05 23:16 29:03 ◆ FC into Fast Imp
17 1,103 11:58 24:31 39:11 ⚔ Archer Rush
17 1,131 12:27 20:50 35:11 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,840 42,240 18,530 3,800 107,410 124,198
41,350 26,421 23,845 3,190 94,806 150,279
32,300 24,433 29,355 3,895 89,983 98,521
17,795 23,668 14,770 5,360 61,593 64,944
23,790 18,763 13,810 1,915 58,278 83,784
15,335 16,536 12,730 2,390 46,991 50,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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