AoeStats
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Arena

511390116Analyzed
3v3 RM · 14d ago on Oct 4, 2026· 42m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1209
+14
🇺🇸 Italians · United States
1140
+17
🇭🇰 Malay · Hong Kong SAR China
1140
+17
vs
🇺🇸 Dravidians · United States
1167
-16
🇺🇸 Chinese · United States
1157
-16
🇺🇸 Franks · United States
1156
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,711 11:35 15:33 31:06 ⛏ Fast Castle
34 1,453 11:12 14:45 30:38 ⚔ FC into Scouts
33 1,378 10:07 14:46 40:16 ⛏ Fast Castle
24 1,015 11:16 15:13 32:01 ⛏ Fast Castle
21 881 11:12 15:22 33:41 ⛏ Fast Castle
20 847 11:14 15:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,745 11,148 12,620 6,150 53,663 57,993
19,890 15,065 11,380 2,515 48,850 61,608
18,050 8,920 11,645 960 39,575 44,000
15,990 12,080 6,190 850 35,110 36,943
13,655 10,145 3,495 1,555 28,850 32,305
12,235 12,635 1,190 1,350 27,410 27,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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