AoeStats
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Arena

511459622Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 43m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Georgians · Chile
1131
+17
🇨🇱 Britons · Chile
1131
+17
🇨🇳 Vietnamese · China
1116
+40
vs
🇨🇴 Maya · Colombia
1210
-20
🇨🇴 Saxons · Colombia
1203
-19
🇨🇴 Hindustanis · Colombia
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,775 10:37 14:17 31:51 ⛏ Fast Castle
36 1,558 10:20 14:05 28:29 ⛏ Fast Castle
35 1,515 10:51 14:34 29:44 ⛏ Fast Castle
27 1,171 11:39 18:07 32:22 ⛏ Fast Castle
19 821 10:47 16:56 — ⛏ Fast Castle
18 795 10:47 17:46 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,800 11,725 10,035 1,650 46,210 66,955
19,030 13,994 9,520 1,745 44,289 58,201
16,025 10,915 12,030 2,150 41,120 47,911
12,800 15,665 10,065 950 39,480 45,619
13,315 9,185 7,255 1,810 31,565 36,463
10,790 11,220 1,680 1,215 24,905 29,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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