AoeStats
← Rupert97

Arena

511454700Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 37m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
1198
+12
🇨🇴 Saxons · Colombia
1190
+13
🇨🇴 Hindustanis · Colombia
1032
+19
vs
🇺🇸 Wei · United States
1221
-20
🇺🇸 Khmer · United States
1098
-14
🇺🇸 Persians · United States
1005
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,823 10:48 18:35 31:55 ⛏ Fast Castle
35 1,311 9:44 14:05 29:39 ⛏ Fast Castle
33 1,219 9:24 19:51 24:12 ◆ FC into Fast Imp
21 797 10:45 14:34 30:01 ⛏ Fast Castle
17 646 10:56 16:15 — ⛏ Fast Castle
13 499 12:17 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,435 10,245 9,375 1,400 43,455 45,196
19,410 12,090 8,500 2,300 42,300 46,448
12,610 21,805 6,940 300 41,655 45,727
16,605 8,135 6,125 3,000 33,865 37,394
9,780 5,540 2,685 905 18,910 18,714
7,820 7,005 2,430 980 18,235 23,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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