AoeStats
← Rupert97

Coastal Forest

511443357Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 42m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1185
+13
🇨🇴 Saxons · Colombia
1177
+13
🇨🇴 Hindustanis · Colombia
1012
+20
vs
🇲🇽 Britons · Mexico
1148
-17
🇲🇽 Persians · Mexico
1125
-16
🇲🇽 Burgundians · Mexico
1049
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 2,883 9:15 25:08 37:56 ⚔ Scout Rush
54 2,282 10:01 23:06 — ⚔ Scout Rush
49 2,050 10:06 15:16 35:36 ⛏ Fast Castle
47 1,976 10:10 19:52 39:17 ⚔ Archer Rush
23 982 11:22 16:08 31:45 ⛏ Fast Castle
17 731 13:31 27:28 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,950 12,400 8,110 1,550 34,010 40,432
19,785 7,816 5,880 200 33,681 36,703
16,885 7,017 7,395 950 32,247 34,392
13,080 9,124 3,600 1,500 27,304 31,902
8,000 8,465 6,085 1,160 23,710 26,713
10,440 6,303 3,560 630 20,933 22,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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