AoeStats
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Baltic

513459018Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 7m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
955
+10
🇨🇳 Persians · China
937
+11
🇲🇽 Jurchens · Mexico
936
+11
🇷🇺 Portuguese · Russia
897
+13
vs
🇸🇪 Ethiopians · Sweden
836
-12
🇨🇱 Mapuche · Chile
829
-11
🇲🇽 Bohemians · Mexico
824
-11
🇮🇹 Huns · Italy
807
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 355 — — —
37 280 — — —
34 253 — — —
27 204 — — —
17 125 — — —
16 120 — — —
14 105 — — —
1 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 375 0 0 2,075 2,096
1,250 375 50 0 1,675 1,567
1,400 150 50 0 1,600 1,438
800 375 0 0 1,175 1,124
800 250 0 0 1,050 1,439
700 216 50 0 966 1,218
650 100 0 0 750 1,141
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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