AoeStats
← SköllShadow

Baltic

512787956Analyzed
4v4 RM · 8d ago on Oct 11, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
961
+13
🇲🇽 Wei · Mexico
933
+14
🇲🇽 Varangians · Mexico
914
+15
🇹🇼 Dravidians · Taiwan
897
+15
vs
🇦🇷 Franks · Argentina
922
-15
🇦🇷 Mongols · Argentina
876
-14
🇨🇱 Goths · Chile
875
-14
🇦🇷 Byzantines · Argentina
874
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 1,535 11:22 16:32 30:06 ⛏ Fast Castle
37 1,491 11:47 16:37 31:56 ⛏ Fast Castle
21 860 12:50 19:03 — ⛏ Fast Castle
20 797 12:01 18:42 33:59 ⛏ Fish Boom FC into Fire Galleys
20 808 11:44 22:49 36:41 ⛏ Fish Boom into Fire Galleys FC
20 802 12:10 22:51 36:05 ⛏ Fish Boom FC
16 660 11:53 15:49 31:20 ⛏ Fast Castle
15 605 12:25 19:05 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,805 18,955 9,375 3,850 49,985 58,680
20,620 13,700 7,980 1,650 43,950 46,731
16,985 12,730 8,890 2,850 41,455 44,047
14,730 12,335 7,245 3,640 37,950 39,669
14,275 7,187 8,700 1,905 32,067 37,934
13,075 9,955 4,780 1,495 29,305 36,494
10,595 10,795 5,455 1,265 28,110 34,557
8,295 6,755 2,260 1,405 18,715 23,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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