AoeStats
← SköllShadow

Baltic

512766899Analyzed
4v4 RM · 8d ago on Oct 10, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
925
+17
🇺🇸 Persians · United States
925
+17
907
+18
🇲🇽 Varangians · Mexico
896
+18
vs
🇷🇺 Shu · Russia
1010
-29
🇬🇧 Vikings · United Kingdom
972
-19
🇫🇷 Malay · France
961
-18
🇲🇻 Huns · Maldives
840
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,768 13:25 23:31 41:05 ⛏ Fish Boom FC
25 1,459 11:42 18:29 32:14 ⛏ Fish Boom FC
24 1,416 11:50 20:55 39:43 ⛏ Fish Boom into Fire Galleys FC into Galleys
21 1,200 10:36 16:43 34:31 ⛏ Fast Castle
18 1,027 15:32 21:34 56:58 ⛏ Fish Boom FC
15 892 11:21 16:29 33:53 ⛏ Fast Castle
14 809 11:59 16:38 33:12 ⛏ Fish Boom FC
6 336 9:53 22:30 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
33,660 26,130 16,860 4,900 81,550 90,593
34,085 18,285 21,795 2,950 77,115 85,585
22,095 16,345 15,060 3,675 57,175 65,275
19,605 19,420 14,200 3,110 56,335 70,062
22,990 17,650 4,415 2,200 47,255 57,107
13,150 12,107 6,945 2,650 34,852 40,920
11,105 8,480 5,555 925 26,065 30,488
8,110 8,505 1,775 3,150 21,540 23,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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