AoeStats
← SköllShadow

Baltic

512757477Analyzed
4v4 RM · 7d ago on Oct 10, 2026· 50m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
882
+14
🇵🇪 Slavs · Peru
817
+17
🇲🇽 Malay · Mexico
803
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🇺🇸 Huns · United States
770
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vs
🇪🇸 Spanish · Spain
872
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🇦🇷 Burgundians · Argentina
871
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🇫🇷 Japanese · France
825
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🇦🇷 Gurjaras · Argentina
754
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,586 12:40 26:41 37:58 ⛏ Fish Boom FC
27 1,373 11:06 25:11 33:49 ⛏ Fast Castle
19 965 11:09 18:46 33:00 ⛏ Fish Boom FC
19 968 14:25 26:59 35:26 ⚔ Fish Boom into Archers
15 775 12:14 27:53 40:09 ⛏ Fish Boom into Fire Galleys into Galleys FC
14 727 11:37 22:29 38:25 ⛏ Fish Boom FC
13 654 11:52 30:11 42:36 ⛏ Fish Boom into Fire Galleys
13 641 13:22 22:04 33:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,420 27,780 12,360 1,550 67,110 86,364
21,180 19,765 10,715 4,570 56,230 67,403
14,830 23,045 11,550 3,075 52,500 60,051
21,670 14,420 12,855 2,995 51,940 62,928
16,625 19,432 10,615 2,005 48,677 53,177
20,320 15,005 11,425 1,525 48,275 54,529
14,245 17,770 8,860 900 41,775 48,058
16,890 10,500 10,935 2,440 40,765 45,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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