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Nomad

512830278Analyzed
3v3 RM · 10d ago on Oct 11, 2026· 27m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1307
+13
🇰🇷 Huns · South Korea
1249
+16
🇻🇳 Dravidians · Vietnam
1229
+16
vs
🇺🇸 Hindustanis · United States
1252
-15
🇺🇸 Varangians · United States
1238
-15
🇺🇸 Danes · United States
1237
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,364 13:44 24:54 — ⚔ Scouts into Skirms
45 1,251 14:05 19:14 — ⛏ Fish Boom FC
44 1,210 14:22 20:26 — ⛏ Fish Boom FC
35 973 15:43 21:01 — ⛏ Fish Boom FC
32 891 13:07 24:55 — ⚔ Fish Boom into M@A
18 492 13:28 19:05 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,325 5,240 1,830 1,185 14,580 14,301
5,805 4,827 1,890 850 13,372 14,193
6,700 4,211 1,095 1,130 13,136 14,137
6,850 4,460 1,025 300 12,635 12,166
5,730 4,665 1,290 275 11,960 11,857
4,445 3,222 835 365 8,867 9,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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