AoeStats
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African Clearing

511188169Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 62m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1465
+15
🇺🇸 Vietnamese · United States
1438
+17
🇺🇸 Turks · United States
1383
+19
🇺🇸 Poles · United States
1383
+19
vs
🇦🇷 Persians · Argentina
1503
-20
🇵🇪 Italians · Peru
1493
-19
🇵🇪 Cumans · Peru
1428
-17
🇺🇸 Mongols · United States
1370
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 4,175 11:59 29:18 48:31 ⚔ Scout Rush
43 2,653 12:37 16:36 44:26 ⛏ Fast Castle
41 2,560 12:41 16:18 50:53 ⛏ Fast Castle
41 2,536 13:49 18:22 39:51 ⛏ Fish Boom FC
31 1,939 14:03 18:24 49:37 ⛏ Fast Castle
28 1,712 12:08 48:57 — ⚔ Scout Rush
27 1,698 13:09 21:57 42:28 ⚔ Scout Rush
18 1,145 13:17 16:40 59:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,810 24,451 14,830 4,300 93,391 103,379
19,825 33,595 21,435 4,415 79,270 101,532
12,575 34,613 10,715 3,690 61,593 66,375
19,445 24,058 14,295 3,290 61,088 67,185
14,525 23,132 17,425 3,205 58,287 61,537
16,835 13,333 7,680 2,880 40,728 42,452
14,360 14,416 3,795 1,775 34,346 36,463
17,320 12,608 820 1,110 31,858 37,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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