AoeStats
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Nomad

516463527Analyzed
3v3 RM · 11d ago on Oct 26, 2026· 26m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1278
+13
🇩🇪 Huns · Germany
1229
+15
🇪🇸 Burmese · Spain
1207
+16
vs
🇨🇦 Malay · Canada
1314
-20
🇨🇭 Celts · Switzerland
1177
-13
🇨🇴 Khitans · Colombia
1113
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 1,262 13:02 17:38 — ⛏ Fish Boom FC into Galleys
29 776 12:14 20:14 — ⛏ Fish Boom FC into Galleys
22 577 14:57 23:13 — ⛏ Fish Boom
19 514 12:57 19:03 — ⛏ Fish Boom FC
19 509 14:52 19:57 — ⛏ Fish Boom FC
18 476 15:35 21:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,150 5,950 810 400 13,310 13,656
5,785 5,422 735 955 12,897 13,515
6,820 4,070 1,340 200 12,430 13,111
3,900 5,491 1,305 100 10,796 11,590
5,070 3,909 730 890 10,599 11,084
3,870 3,645 780 230 8,525 9,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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