AoeStats
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Black Forest

511698719Analyzed
3v3 RM · 13d ago on Oct 6, 2026· 6m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1256
+11
🇨🇳 Vietnamese · China
1240
+11
🇨🇳 Magyars · China
1126
+16
vs
🇳🇿 Portuguese · New Zealand
1187
-15
🇳🇿 Burmese · New Zealand
1177
-14
🇳🇿 Persians · New Zealand
1028
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 379 — — —
55 359 — — —
46 304 — — —
44 289 — — —
23 150 — — —
22 144 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 213 50 0 1,663 1,535
1,250 250 0 0 1,500 1,548
1,250 195 50 0 1,495 1,364
550 223 50 0 823 942
350 130 50 0 530 525
200 100 0 0 300 490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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