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516123743Analyzed
4v4 RM · 12d ago on Oct 25, 2026· 53m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1354
+15
🇨🇷 Poles · Costa Rica
1345
+15
🇨🇷 Saracens · Costa Rica
1344
+15
🇨🇷 Persians · Costa Rica
1165
+23
vs
🇨🇦 Ethiopians · Canada
1345
-18
🇯🇵 Huns · Japan
1339
-18
🇲🇽 Byzantines · Mexico
1307
-16
1306
-16
Player eAPM Actions Feudal Castle Imperial Opening
92 4,941 10:52 15:43 42:38 ⛏ Fast Castle
61 3,267 10:32 14:21 — ⛏ Fast Castle
59 3,164 9:10 24:11 47:15 ⚔ Archer Rush
54 2,907 10:46 14:49 38:52 ⛏ Fast Castle
51 2,748 9:07 24:48 47:08 ⚔ Archers into Skirms
45 2,424 8:47 21:10 36:57 ⚔ Scout Rush
39 2,106 12:07 16:38 41:01 ⛏ Fast Castle
25 1,325 8:32 19:43 47:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,320 17,060 17,245 3,455 78,080 88,866
18,180 23,950 12,645 5,890 60,665 67,989
26,070 11,910 18,660 2,980 59,620 62,378
20,365 15,485 6,285 1,700 43,835 45,177
13,690 15,540 12,100 850 42,180 52,650
11,010 13,610 13,750 1,785 40,155 43,506
12,350 14,088 10,050 3,050 39,538 42,124
3,200 14,464 11,200 650 29,514 30,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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