AoeStats
← MagicMax

Arabia

513692829Analyzed
2v2 RM · 5d ago on Oct 14, 2026· 68m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1178
+10
🇩🇪 Muisca · Germany
964
+18
vs
🇦🇷 Sicilians · Argentina
1035
-14
🇦🇷 Persians · Argentina
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,503 10:26 24:50 49:22 ⚔ M@A into Archers
26 1,750 14:26 32:10 45:10 ⚔ Towers into Archers
25 1,734 12:34 46:21 60:27
20 1,397 10:07 31:51 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,145 23,603 17,335 2,380 66,463 76,690
14,405 11,431 5,970 4,115 35,921 38,156
13,630 13,438 2,800 4,500 34,368 34,294
4,340 3,067 755 100 8,262 9,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.