AoeStats
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Arena

514908992Analyzed
4v4 RM · 6h ago on Oct 19, 2026· 74m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
648
+18
🇩🇪 Persians · Germany
621
+20
🇪🇸 Turks · Spain
595
+21
🇹🇷 Franks · Türkiye
549
+22
vs
🇬🇧 Teutons · United Kingdom
753
-54
🇹🇷 Persians · Türkiye
753
-22
🇹🇷 Bohemians · Türkiye
656
-19
🇹🇷 Portuguese · Türkiye
629
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,839 12:00 22:16 37:19
23 1,678 9:38 25:14 42:55 ⛏ Fast Castle
17 1,258 12:24 23:00 50:13 ⛏ Fast Castle
15 1,134 10:51 19:41 33:03 ⛏ Fast Castle
15 1,100 10:49 21:32 37:31
11 828 11:49 18:18 45:04 ⛏ Fast Castle
10 760 12:09 17:16 42:16 ⛏ Fast Castle
10 721 12:51 26:34 40:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,065 28,040 19,635 4,030 89,770 105,836
24,445 20,890 27,365 4,000 76,700 83,534
33,775 26,720 10,395 1,405 72,295 87,489
30,950 19,825 17,505 3,780 72,060 120,421
27,550 26,035 13,055 2,900 69,540 75,958
28,200 10,725 19,995 4,875 63,795 82,576
13,765 20,005 9,725 2,565 46,060 52,684
11,000 9,905 3,370 1,105 25,380 38,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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