AoeStats
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Arabia

512444878Analyzed
4v4 RM · 10d ago on Oct 9, 2026· 80m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
779
+13
🇹🇷 Romans · Türkiye
750
+14
🇹🇷 Bohemians · Türkiye
655
+18
🇹🇷 Portuguese · Türkiye
591
+20
vs
🇺🇸 Ethiopians · United States
778
-19
🇺🇸 Vietnamese · United States
732
-18
🇮🇹 Franks · Italy
645
-14
🇳🇱 Huns · Netherlands
638
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,523 11:38 21:19 — ⚔ Archer Rush
19 1,490 14:41 26:35 57:35 ⛏ Fast Castle
17 1,346 11:09 20:34 41:00 ⚔ Skirms FC
16 1,280 11:26 19:12 47:15 ⛏ Fast Castle
15 1,204 11:52 22:41 42:22 ⛏ Fast Castle
12 965 15:18 22:38 37:09
10 826 12:29 26:23 46:44
6 510 12:57 29:32 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,380 47,285 13,420 1,500 118,585 126,712
29,630 23,970 28,245 2,275 84,120 102,981
19,210 34,390 20,590 3,415 77,605 84,747
33,690 17,075 20,760 1,400 72,925 76,263
31,120 18,665 13,420 2,855 66,060 77,556
16,715 24,010 13,465 1,400 55,590 64,904
15,335 13,502 7,640 1,800 38,277 42,500
11,955 6,900 515 650 20,020 22,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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