AoeStats
← tomhatherz

Arabia

512366552Analyzed
2v2 RM · 10d ago on Oct 9, 2026· 62m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1090
+12
🇬🇧 Burgundians · United Kingdom
1075
+12
vs
🇨🇳 Franks · China
1048
-14
🇷🇺 Japanese · Russia
942
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,630 9:30 24:05 40:01 ⚔ Archer Rush
35 2,216 9:51 19:19 44:43 ⛏ Fast Castle
26 1,613 10:02 30:25 44:17 ⚔ Scout Rush
16 1,011 11:02 21:57 40:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,945 23,417 10,460 1,800 58,622 60,374
23,910 12,834 12,705 4,265 53,714 59,750
24,150 13,434 10,180 2,545 50,309 59,822
14,130 18,768 13,430 3,815 50,143 64,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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